HUD remade
We replaced the previous HUD layout into something new with much simpler design.
The previous one was weirdly quadrant and too small.
Our main focus was to use energy in the game, so we added energy icon at the center of the bottom of the screen.
But it did not work properly. Before making, we actually skipped the whole understanding of relation between the HUD element and the player's view.
So, we added all the interfaces at the bottom of the screen, considering most characters' position were located at the bottom.
The Small HUD was a problem, and it would modify its size.
After thinking about character's special abilities being frequently used, it's placed on top of the character's head and at the bottom so player can check the status in their view at any time.
Player's view is very important to making HUD. Be sure to remember that.
Get Operation E.C.H.O. (Demo)
Operation E.C.H.O. (Demo)
Status | In development |
Author | Greenlegacy |
Genre | Platformer, Action |
Tags | Fast-Paced, Pixel Art, Retro, Shoot 'Em Up, Singleplayer |
Languages | English |
More posts
- Let's back on track!2 days ago
- Portrait progress 214 days ago
- Character Portrait progress24 days ago
- Rank animation progress29 days ago
- Working on the character portrait41 days ago
- Improved Statusbar!55 days ago
- Results screen rework!64 days ago
- Added animation and sound for the Weakness indicator.71 days ago
- Item remake91 days ago
- There is still a need to polish.98 days ago
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