Changed save game mechanic
Since the release of the game, the mechanic of saving the game are changed for Early Excess.
Most of the games powered by GZDoom have an inconvenience where it makes previous save files useless once you update the version of the engine.
But in Echo, save game slot is added, so now you will be able to load the save files created in the previous version.
Thanks to the slot, the gameplay will be smooth and continued even after the update.
With the adding of save slot, Main Menu also have naturally changed.
It now has a feature of selecting the save slot that doesn't exist and the status of game progression are automatically saved on each stage.
If you click on the Continue, you can continue playing on the first part of the stage where you dropped off.
In the next log, we will talk about the Upgrade Menu.
Get Operation E.C.H.O. (Demo)
Operation E.C.H.O. (Demo)
Status | In development |
Author | Greenlegacy |
Genre | Platformer, Action |
Tags | Fast-Paced, Pixel Art, Retro, Shoot 'Em Up, Singleplayer |
Languages | English |
More posts
- Leah Run & Stumble.Sep 06, 2023
- Animation progressAug 22, 2023
- It's been a whileJul 12, 2023
- Cutscene testApr 18, 2023
- Cutscene progressApr 02, 2023
- Emily run cycleMar 15, 2023
- Some progress of cutscene workMar 11, 2023
- The cutscene element is getting tough...Feb 26, 2023
- Player sprite remakeFeb 10, 2023
- Let's back on track!Feb 04, 2023
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