Changed save game mechanic
Since the release of the game, the mechanic of saving the game are changed for Early Excess.
Most of the games powered by GZDoom have an inconvenience where it makes previous save files useless once you update the version of the engine.
But in Echo, save game slot is added, so now you will be able to load the save files created in the previous version.
Thanks to the slot, the gameplay will be smooth and continued even after the update.
With the adding of save slot, Main Menu also have naturally changed.
It now has a feature of selecting the save slot that doesn't exist and the status of game progression are automatically saved on each stage.
If you click on the Continue, you can continue playing on the first part of the stage where you dropped off.
In the next log, we will talk about the Upgrade Menu.
Get Operation E.C.H.O. (Demo)
Operation E.C.H.O. (Demo)
Status | In development |
Author | Greenlegacy |
Genre | Platformer, Action |
Tags | Fast-Paced, Pixel Art, Retro, Shoot 'Em Up, Singleplayer |
Languages | English |
More posts
- Let's back on track!2 days ago
- Portrait progress 214 days ago
- Character Portrait progress24 days ago
- Rank animation progress29 days ago
- Working on the character portrait41 days ago
- Improved Statusbar!55 days ago
- Results screen rework!64 days ago
- Added animation and sound for the Weakness indicator.71 days ago
- Item remake91 days ago
- There is still a need to polish.98 days ago
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